What’s All The Fuss With The Metaverse?What’s All The Fuss With The Metaverse? https://www.visualstorytell.com/wp-content/uploads/2021/12/Whats-all-the-fuss-with-the-metaverse_thumb.jpg 366 222 Shlomi Ron Shlomi Ron https://secure.gravatar.com/avatar/906bcce31d9695cb030087534b5f0f6e?s=96&d=mm&r=g
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2021 proved to be quite busy on all fronts including significant tech innovation.
Only last April, I published a story titled What’s All The Fuss With NFT? Now I feel it’s time to deconstruct another fuss – drumroll….the metaverse! To be fair, you may also want to check a 2019’s podcast episode I did unpacking How To Tell Stories using Crypto Art?
But back to the Metaverse, how did it all start and why now?
First off, Metaverse means “beyond the universe.”
The roots for the growing popularity of the metaverse narrative are stemming from:
– Strong origin story: back in 1992, Neil Stephenson, first came up with the term in his cyberpunk novel Snow Crush. which I had to the chance to read at the time and quite enjoyed. Stephenson describes a future world where people move in and out from offline to online experiences with screenless ease.
– Endorsement by heavyweight influencer in need of attention diversion the embattled Facebook rebranding to Meta on 10/23/21. As you can see, the announcement spiked interest after 5 years of flat activity.
– AR/VR industry looking for brand refresh with less than 30% US adoption rate in 2021 (Business Insider).
– 20 months of pandemic fatigue fueled by desperate need for escapism.
– Rising hype over blockchain and NFT as backbone economy for the new vision.
– Existing framework to ride on: Web1, web2 and you guessed it next comes web3 🙂
OK, but what is this Metaverse?
In case you wondered, there is no new global internet you’re missing out on.
Well, not just yet 🙂
According to Wikipedia:
“The metaverse is a hypothesized iteration of the Internet, supporting persistent online 3-D virtual environments through conventional personal computing, as well as virtual and augmented reality headsets.”
If you google the term you’ll find various definitions that very much resemble that timeless parable, Blind men and an Elephant – for the rich diversity of opinions.
But wait! Is the metaverse another version of Second Life?
If Web1 – in the mid-90’s – was all about celebrating the basic information connectivity, and Web2 – in the mid 2000’s – was all about adding broadband, social and mobile, then the vision for Web3 is quite ambitious.
And in case you’re thinking, “isn’t it like the short-lived hype around Second Life 15 years ago?” True, but there are a quite different factors this time.
In fact, even Second Life’s founders admit on one hand the appeal of creating life-like experiences but the challenges of identity, rule-making, and tech usability.
Let’s zoom in!
Gucci built a garden environment on Roblox including a store for limited edition avatar items
The common narrative of the next iteration of the Internet is a single mixed reality world that will carry these qualities:
Experience fluidity: like in Stephenson’s novel – people will seamlessly combine offline and online experiences using smart entry devices like glasses or other minimal design viewers. Forget screens, start thinking the real world around you will carry virtual overlays.
Single identity: the common term you’ll find is interoperability or the ability to have a single identity (avatar included), to move around any network – instead of keeping track of millions of passwords.
Decentralized: Unlike Meta’s vision for the metaverse as a closed walled garden, the purest vision is that no one will own the metaverse.
Blockchained: This is where the latest growth in NFTs converge with the vision for the metaverse economy. Consumer and brands will be able to create, share and monetize virtual assets with ownership certificates.
Sounds cool, but when will all this happen?
We’re still at least 10-15 years away from the purest Web3 model. Advancements in hardware, software and governance will first need to happen to make this vision a reality.
Gotcha! So, what do we have today?
We currently have what I call “proof of concept islands” that cover some of the above criteria:
Gaming platforms: The closest to the metaverse vision include Roblox, Epic Games (home of Fortnite), or Sandbox. These platforms leverage their pre-existing, early adopter and loyal user base to attract brands and music concerts.
Brands should pay close attention to this category. In recent years, even before the pandemic, Gen Zs have been playing more virtual sport videogames than physical ones. As a result, there are currently more than 2.4 billion Gen Z gamers — about one-third of the world’s population, according to Statista.
Big tech: All the usual suspects have their own metaverse plans. Kicking off this march is Facebook’s recent Meta rebranding and strategy shift, including the launch of HorizonWolds – a VR metaverse. Apple has its ARKit developer platform for developing a future AR ecosystem along with the logistics and the most loyal audience. Microsoft is betting on the corporate metaverse centered around Teams and possibly leveraging Minecraft – its gaming platform. Google is looking to transform its search into a more immersive experience. And you can be sure Amazon will also be in to revamp its shopping experience and leverage its ownership of Twitch – the largest gaming network in the world.
Coca Cola launched its first NFT collection on OpenSea
What brand stories have we seen so far?
Fashion & beauty: Lots of action with fashion brands that are auctioning their exclusive NFT collections and collecting hefty returns like D&G’s $5.6m, Ralph Lauren just announced shoppable Roblox experience and Bulgari’s launched an immersive NFT experience in Milan.
CPG: Notable deals include Coca Cola that launched its first NFT on OpenSea; and AB InBev’s Stella Artois, that in the past has sponsored offline premium horse racing tracks, last June auctioned branded horses on Zed Run (the blockchain-based online horse racing platform).
Virtual real estate: Mirroring the real world where commercial real estate buy properties for developing shopping malls, offices, or other business spaces – just last month Republic Realm bought virtual land in The Sandbox metaverse for a record $4.3 million. Crypto investor Tokens.com bought land on Decentraland for $2.4 million. Back in May last year, Krista Kim sold Mars House – the first 3D digital NFT home for $512,000 on Superrare.
Music: Stars like Travis Scott and Ariana Grande attracted over 27 million unique players and 78 million viewers on Fortnite or Roblox’s partnership with Sony Music to reach new audiences for its artists and generate revenue.
There are a ton of other brand partnerships out there, I just wanted to give you a high level flavor of the lay of the land and some of the latest brand action in the space.
Lots of action but what’s next?
First off, word of caution, you’ll continue to come across lots of new “metavrese deals” in the media. The term relates still to action that takes place on the above “proof of concept islands.”
But looking ahead, according to Bloomberg the future is quite rosy, estimating the metaverse may be an $800 billion market by 2024. No wonder investments have started rolling in with Softbank’s $93 million in a Series B financing for Sandbox, and Upland secured $18 million.
What brands can do?
Brands will gradually adapt their visual storytelling strategies to the metaverse in terms of transforming relevant real-life experiences into virtual and mixed reality, learning a new visual language, implementing crypto commerce, co-creation, driving social impact and above all keeping narrative originality.
Current projects, as you’ve seen range from simple NFT executions, custom mixed reality experiences, virtual goods, branded games, branded pavilions to full-fledged branded worlds.
Like any other hot trend, brands will need to tread carefully, and avoid being blinded by “the shiny object effect” with off-character projects.
To do it right, the old rules still apply; you want to make sure your program adds clear value to your audience and is directly aligned with your brand purpose and goals.
And lastly, judging the metaverse future using what we know today – is always lacking. We don’t know what we don’t know.
It’s still early days and coming up with new ways to tell your brand stories in a world where the real and virtual are tightly blended – is still wide open for everybody to innovate in.
But I believe that if we ever learned anything from web2’s pitfalls, we just need to stick to evermore human-centric innovation.
Stay tuned as I’ll soon be releasing a podcast episode with Dirk Lueth Upland’s CEO about how brands can create meaningful metaverse strategies.
Need help bringing to life your brand in the metaverse?
Book your availability on my calendar.
Shlomi Ron is the CEO of the Visual Storytelling Institute (VSI), the primary think tank that brings the gospel of visual storytelling from the world of art into marketing. A digital marketing veteran with over 20 years of experience working both on the agency and brand sides for Fortune 100/500 brands such as Nokia, IBM, and American Express. He started VSI to combine his marketing expertise with his passions for visual stories stemming from interests in classic Italian cinema (cafePellicola.com) and managing the estate of video art pioneer, Buky Schwartz (BukySchwartz.com). At VSI, he helps brands rise above the communication noise through visual storytelling consulting, training, and thought leadership. Select clients include La Mer, RTI International, Cable & Wireless, Pearson Education – to name a few. He currently teaches Brand Storytelling at the University of Miami’s Business School. Thought leader and speaker at key marketing conferences. He is also the host of the Visual Storytelling Today podcast, which ranks in the top 10 best business storytelling podcasts on the Web. His book: Total Acuity: Tales with Marketing Morals to Help You Create Richer Visual Brand Stories. What makes a good story? He always says "The magic happens the moment your brand story mirrors your customer’s personal story." Outside work, he is a nascent bread baker, The Moth fan, and longtime fedora wearer likely to jive with his classic Italian cinema interest.All stories by: Shlomi Ron
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